Almost immediately the Republican reinforcements arrived (lucky card drawn) they arrived transported by trucks - the Republic believes in modernisation. The trucks are Matchbox Crossley Tenders bought off eBay, they were originally RAF ambulances repainted so that they can be used by either side.
The Light M/G section comes under heavy artillery fire but heroically they refuse to retreat and hold the position to the last man.
On the other flank the Nuevo Rician infantry push forward under heavy fire from the enemy Heavy M/G. (note notice they are disordered - moving through bad going hence the Llama marker)
The Republican reinforcements debus and move forward to control the right objective. (Trucks move 5 D6 whilst on roads)
On the other side of the hill the Nuevo Ricians rush forward to to secure the ridge.
The Nuevo Rician infantry charge the Republican M/G but suffer heavy casualties and are thrown back in disorder.
The Neuvo Rico infantry take control of the village, but a spirited countercharge drives them out.
The Republic has secured two of the objectives by driving the enemy from the village and casualties are mounting for the Neuvo Rico forces.
The reinforcements clear the ridge and take the objectives again. The Neuvo Rico forces having been driven off and taken heavy casualties - the Commander calls off the attack. A victory for the Republica del los Cocos. The rules worked well - I do like 'A Gentleman's War' - they are easy to remember and the card turning to activate units is very suitable for solo play. The only changes I've made so far is the inclusion of trucks and Light Machine guns - they take two figures to fire and roll 4D6s counting as magazine rifles for factors and ranges - if they throw more 1s than 6s they run out of ammunition. I hope to get more games played in the future as the war develops .