As this is the first battle using these rules I decided to keep it simple . The Prussians have to push aside the French and capture the bridge within 6 moves . French advance units in the centre , the Prussians coming down the road in the distance .
The initial French force 3 Battalions of the 45th Ligne and a Battery of Artillery - reinforcement will arrive on a D6 dice roll .
The Prussians march onto the table they hane a Fusilier Batt. (count as Light Infantry) 2 Musketeer Battalions , 2 small units of Jaegers and a unit of Landwehr Lancers - both sides are more or less equal points with a slight advantage to the Prussians .
The French decide to take the battle to the enemy and advance the 1st. Battalion and open fire on the Prussian Fusileers who are disordered by the volleys from the French.
The Prussians draw this card and get to move a unit 3 times .I'm using an old deck of Skat cards - you only use 7,8,9,10 and Aces. 7,8 = 1 move activation - 9 = 2 activations 10, Ace = 3 activations .
Towards the end of the first turn , the white markers show how many times the unit has been activated (can be activated twice per move) . The forwards movement by the French has rather halted the Prussian advance forcing them to deploy early and holding up the arrival of the rest of the column.
The Prussians the Fusileer Battalion has deployed in open order to screen the column but has been disrupted by enemy fire, the Jaegers are deploying to the flanks and the Musketeer Battalions are starting to form assault columns.
The French get lucky and reinforcements will arrive next move , the Brigadier has 2 'Joker' cards which he can use to disrupt the order of play and activate a unit 3 times - very useful ! - Part 2 soon !

























