Well I've finally got the table set up to try out my new set of rules . The game has a Red Army attacking a Chinese held railway station . The Red Army start on the table edge nearest the camera , the buildings are held by a small Chinese force which will be reinforced as the game goes on .
The rules are a set by a Dutch (?) company which have similarities to 'Black Powder' , they use 'command dice' and as an added twist you can use their 'chance cards' .
The famed 'Red Cavalry' and the poorer 'Red Guard' beyond them (count as militia)
The backbone of the Bolshovic force are two units of Sailors (count as elite)
The rather hapless garrison who count as militia - "where is our reinforcments ?"
Here they come, the Warlord Feng Shui watches as his leading unit of cavalry arrive .
The General and each unit roll a command dice which shows how many actions it can take . Here we see the cavalry has rolled a 1 which means they can take one action so they make a move down the road . Feng Shui has rolled a 0 so he cannot make an action nor pass on any points to any units wiyhin his command distance .
The Sailors have rolled a 0 but because the General has rolled a 3 so he can pass on his points to the Sailors allowing them to deploy (1point) and move 6"(1 point) , the General uses the remaining point to move himself forward .
The Chinese open fire , they throw one dice per figure (less one - because they are militia), they need a base score of 5or6 - plus or minus various factors - they only hit once ! oh dear !
The Russians are having their own problems - each General draws a card every turn - this one has prevented the Artillery moving or deploying .
The Chinese have received a better one ! , part two to follow ...