The game was soon over with the British centre gone , the Highlanders pushed Murray's Foot back on the left as the Clan that pursued the cavalry rallied and wheeled round to face Murray's disordered regiment nearest the camera .
On the other flank Clan Appin charge the reserve squadron of Gardiner's Dragoons .
Murray's regiment flees having lost the second round of melee , Sir John Cope escapes with them , so living up to his historical counterpart .
On the right the highlanders fire a volley at close range into the right hand squadron and then charge home - the dragoons then rout , this triggers a morale test for Guise's regiment of foot and they run which, as these tests are cumulative causes the reserve squadron of Dragoons to fail it's test and so the entire Government army routs from the field as was the historical case .
The rules worked well , but the British were always up against it . This is the problem I find with historical re-fights - at what point do you make it more of a 'game'? , if it follows the exact course of history is it a bit pointless ? , if it turns out totally different it is no long 'historical' ? . The rules in the 'Paper Soldier' book I think are very historical and the tactics for either side are very limited and reflect the actual combatants very well , if you replayed this battle using 'Black Powder' it would be more of a 'what if' game and perhaps more entertaining as a two player game . I think I must replay it at some point using the 'Black Powder' rules and compare the two . I enjoyed playing it and am pleased with the result , I must get these figures onto the table again soon .