The second move started very well for the Texians two of their leaders and their four units came onto the table using the secondary deployment point and so were ideally placed to hold up the Mexican advance .
More Mexicans arrive but move somewhat tardily - you dice for movement .
Two units of New Orleans Grey arrive via the primary deployment point accompanied by the Texian General .
At this point I cocked it up for the Mexicans by allowing their cavalry to get shot up by the Texians in the buildings , they have 6 disruption point each - these slow movement and combat effectiveness . It took the rest of the game to get them out of the way and rally both units back to effectiveness .
The Mexican infantry failed to close with the rebel militia and their attack bogged down , if a unit has more disruption points than figures they have to retire which drags the army morale down .
The other column drove the Texians back on the left flank but in doing so suffered high casualties and disruption points and had to withdraw .
The state of morale towards the end of the game , the Mexicans have got down to 2 points which removes some of their command cards making it harder to control them . Shortly after this they dropped to nil and lost the game . A quick game and a decisive win to the Texians , my handling of the Mexican cavalry was to blame (hangs head in shame) and they never got into action . I think I'm getting the hang of the rules and they play well for solo .