Sunday, 2 October 2016

Featherstoneian Seven Years War Rules (First Draft).


Here are the first draft of my Featherstoneian SYW Rules , there are bound to be spelling mistakes and things wrong with them , but I'm off to try them out with a small game to see how they play .



10 comments:

  1. Thank you for sharing these. They look like great fun.

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    1. Going to give them a test, they may need altering after playing them, Tony

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  2. These look great! I also tinkered with my own set of Featherstone-inspired SYW rules Friday and Saturday. Not quite there either, but getting very close.

    Best Regards,

    Stokes

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    1. These are very much a work in progress, Tony

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  3. Tony,
    Now if I were playing 7YW - these Featherstonian Rules would most certainly do! I cannot cope with Rules that are longer than two pages...simple straight forwards Rules - that is for me. Have fun Play-Testing. Regards. KEV.

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    1. Thanks, I do like rules I can remember in my head without constantly checking the rule book, Tony

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    2. Tony- I hope to write a set of 2-Page rules for my Garden 54mm WW1 Battles - it is all a long way off yet though...still making Tanks. Regards. KEV.

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  4. Hi Tony

    These look interesting. Couple of thoughts.

    I think the long range musketry range looks a bit long. I would go for 12-18 inches.

    All heavy cavalry are the same with no difference between Cuirassier and Dragoons. You could Cuirassier an extra 1 on their saving throws.

    I like the change to the artillery as this tones their effect a tad.

    I will give these rules a game with my son and see what he thinks.

    Mark

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  5. Was wondering about the musket range, Cuirassier do get a better save cavalry 456, Cuirassier 3456, interested in any feedback, Tony

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