The Red forces close in on the railway station and the fleeing Baron Smirnoff.
Both sides start accumulating suppression points (the Red unit nearest has got 3 - hence the marker) -this lessens their effectiveness and can lead to them routing .
Red Cavalry !
They charge in and destroy the 'White' riflemen .
The Baron's bodyguard 'Big Ivan' shoots it out with the Red forces leader.
He charges into the Red infantry !
And causes them to turn tail single handedly - help by good dice rolling by himself and very poor morale roll by the Reds.
The Red Commissar attempts to rally them - but fails !.
'Big Ivan's' luck runs out .
Then in the nick of time - Chinese Cavalry sent by General Feng Shui to save the Baron arrive , I had decided that they would appear on move 10 - if the Baron survived that long.
They deploy and advance on the Red forces.
Fearing a International incident the Red Army withdraws in the face of the Chinese force. Well actually they had taken heavy casualties and about a third of their force had run away . General Baron Smirnoff had survived - for the time being - and has joined the private army of the Chinese Warlord Feng Shui . But the Red Army have sworn to eliminate him !. The rules worked as well as I remembered and are ideal for solo play , each unit has a stats card and are drawn randomly , shooting is done by the figure using a D10 + or - factors and casualties can be either - killed,wounded or suppressed . A good simple set of rules with lots of cinematic action .