Thursday, 25 July 2019

The Battle of the Akrim Valley (part 2)


The third move finds the Hyperborian Guard Cavalry crash into the rear of the retreating archers who are all cut down .


In the centre the infantry clash in melee and the Hyrkanian light horse try to get on the flank of the Hyperborean cavalry


The victorious Guard cavalry continue their rampage in the rear of the Hyrkanian army by destroying the War Engine .


The 1st Imperial Infantry clash with the 2nd Gwalur infantry and force them to retire again .


The Hyrkania Light Horse attack the flank of the Guard Cavalry but being fewer in number are driven off .


The battle was to last for 6 moves and here is the situation at the end. The Hyrkanian infantry hold the centre in some disarray with the Hyperborian infantry facing them in even greater disarray . The Hyperborian Archers and Cavalry threaten the Hyrkanian left and rear . 


The 2nd Gwalur Infantry rout and refuse to be rallied by the mounted Staff Officer .


The Thurn Infantry rallied by General Myopia .


The 2nd Imperial Infantry are rallied by General Paxo who decided it was time to retire from the field as darkness fell having lost his Regiment of Archers and the War Engine . A great game! - am busy 'tweaking' the rules slightly and the forces of Hyperborea and Hrykania will meet of the table again soon . 






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4 comments:

  1. Interesting reading your posts about this game which looks very nice with all those flats.

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