I've had these rules for ages and have never really got to grips with them . The are simple enough -using D6's for movement and shooting , units are activated by the turn of cards and the game is meant to be more fun than simulation.
Hugo tries to get in on the act .
The 'White' leader Count Yermony and his religious adviser .
The 'Red' Commander Colonel Smiroff and his commissar .
I decided to do a simple encounter battle to try the rules out .
White reinforcements move onto the table through rough terrain.
The Red force moves forward .
The Whites take the high ground first . I'll report back on how the battle goes and how the rules play. The figures are mostly 28mm Copplestone